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  <title>Intel Stories - Intel.com</title>
  <link rel="alternate" href="http://inside.intel.com/consumer/media/StoriesCollection.action?localeid=en_SG" />
  <subtitle>Intel Stories - Intel.com</subtitle>
  <entry>
    <title>Knowledge Through Vision</title>
    <link rel="alternate" href="http://inside.intel.com/consumer/media/StoryDetail.action?submissionId=1249&amp;localeid=en_SG" />
    <link rel="enclosure" type="image/jpeg" href="http://inside.intel.com/consumer/media/downloadServlet?crUUId=932082da-f4d3-4077-a0ef-5df3c5411901" />
    <author>
      <name>David Bolinsky and Michael Astrachan</name>
    </author>
    <updated>2009-08-21T03:20:23Z</updated>
    <published>2009-08-21T03:20:23Z</published>
    <summary type="html">&lt;b&gt;HOW INTEL PLAYED A PART IN THE PROJECT&lt;/b&gt;&lt;br/&gt;&lt;p&gt;XVIVO was fortunate to be allowed to use one of Intel's newest desktop containing the liquid cooled Intel® Core™ i7 processor Extreme Edition as part of our production stream. What a smokin' dream machine! We have been so impressed with the speed this machine has to run tests, simulations and render complex scenes that we will build new blade servers with these processors once they become available. We recently built ten blade servers containing Xeon 5400 series chips totaling eighty cores, that are crucial to our throughput.&#xD;
Thanks Intel! &lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;&lt;i&gt;While Intel provided David Bolinsky with a pre-production Intel® Core™ i7 system, the opinions and experiences shared within this video are solely those of David Bolinsky .&lt;/i&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;b&gt;ABOUT THE PROJECT&lt;/b&gt;&lt;br/&gt;&lt;p&gt;XVIVO Scientific Animation has an exciting new client whose science is arcane, highly detailed, incredibly tiny, and requires a great deal of processing power to animate. Our client, Zirus, is a small biotech firm in Atlanta, Georgia whose research platform may lead to the prevention/treatment of pandemic flu, bioterrorist-designed viruses, the common cold, HIV, Ebola and neglected infectious diseases in the developing world. These are very big goals for a small company, but CEO David Perryman is convinced Zirus can help change the world over time.&#xD;
The goal David gave XVIVO was to explain in ground-breaking animation how Zirus’ research was accomplished and how its implementation will help stop scourges that have devastated people for millennia and perplexed modern medicine since its inception. This explanation would take place in seven minutes of screen time and be understandable by lay people as well as specialists in the field. It would rely on the most current understanding of viral structure and function, including viral interaction with human host cells.&lt;/p&gt;&lt;br/&gt;</summary>
    <dc:creator>David Bolinsky and Michael Astrachan</dc:creator>
    <dc:date>2009-08-21T03:20:23Z</dc:date>
  </entry>
  <entry>
    <title>Tom Haney: A Photo Essay</title>
    <link rel="alternate" href="http://inside.intel.com/consumer/media/StoryDetail.action?submissionId=1211&amp;localeid=en_SG" />
    <link rel="enclosure" type="image/jpeg" href="http://inside.intel.com/consumer/media/downloadServlet?crUUId=c95cb9a1-af68-4dd8-bc13-1be615c7d4e7" />
    <author>
      <name>Gregory Campbell</name>
    </author>
    <updated>2009-08-19T11:54:30Z</updated>
    <published>2009-08-19T11:54:30Z</published>
    <summary type="html">&lt;b&gt;ABOUT THE PROJECT&lt;/b&gt;&lt;br/&gt;Most recently, I set out to create a photographic essay on an artist friend of mine Tom Haney (www.TomHaney.com). Tom repurposes combinations of found objects with original carved figures into story telling art pieces with an element of movement. His work is so clever and unique, it made him impossible to resist as the subject for this essay. I wanted to share what I know about his unique talents and allow people a glimpse into his world as he creates these one of a kind pieces. The story began with a scout, a sort of reconnaissance mission where Tom and I visited to discuss his current body of work. I recorded our visit in a loose photo-documentary way, grabbing shots freely with available light. From here, things moved quickly and with the assortment of images in front of me, I began to see my project. The first thing revealed in the scout photos was this - Tom has a lot of supplies and no shortage of tools. It's a craftsman's paradise and being that I too am a craftsman, it's more like a candy store. Over the years I've caught myself wanting to drop by just to sit in his little piece of heaven. Supplies, paint, tools, wood and treasure chests loaded with handpicked parts and found objects, many of which resemble art themselves. The abundance of visuals in his workshop, while wonderful, were also my largest obstacle. I had to corral the chaos into photographs with visual direction and meaning. Almost immediately, I saw and felt the story come to life in my mind and I got excited. Through illumination, I created intimate spaces within the larger space of his workshop and at times felt like a housekeeper, light as my polish to shine, and lack of it, a sponge with magic qualities. This technique worked beautifully and as Tom worked his wonders, I shuffled around him adjusting the lights and camera to capture the moment. These moments, tell Tom's story—an artisan of unique talent creating his own moments, a whittle at a time.&lt;br/&gt;&lt;b&gt;HOW INTEL PLAYED A PART IN THE PROJECT&lt;/b&gt;&lt;br/&gt;Digital photography, with cutting edge mega-pixel image capture, places huge demand on processing power. My camera rarely leaves the studio without my laptop computer. The laptop now serves as both my film and my lab—proofing, recording and processing images on the fly. Back in the studio, I meticulously retouch the images, again charging my processor with dauntless tasks on enormous files. I can't imagine reverting to ways of the past with the chemicals and waste of pre-digital photography. The laptop is an extension of my camera, vision and creativity. It allows to me to experiment in new ways, unbound.&lt;br/&gt;</summary>
    <dc:creator>Gregory Campbell</dc:creator>
    <dc:date>2009-08-19T11:54:30Z</dc:date>
  </entry>
  <entry>
    <title>Drawing the Future</title>
    <link rel="alternate" href="http://inside.intel.com/consumer/media/StoryDetail.action?submissionId=1231&amp;localeid=en_SG" />
    <link rel="enclosure" type="image/jpeg" href="http://inside.intel.com/consumer/media/downloadServlet?crUUId=4cb2a899-1d61-422c-8be0-5bdd317662c6" />
    <author>
      <name>George Podoski</name>
    </author>
    <updated>2009-08-19T11:54:08Z</updated>
    <published>2009-08-19T11:54:08Z</published>
    <summary type="html">&lt;b&gt;ABOUT THE PROJECT&lt;/b&gt;&lt;br/&gt;I use 3D visualising to show how architecture will look. A few years ago, I depicted the iconic Gherkin in London. Thanks to the Intel hardware, I could use advanced programmes which allowed me to experiment with the finish of the external structure and try different colour tones on the diagonal bracing, which is what gives it its distinctive character&#xD;
&#xD;
From an early age I wanted to create my own world. Now, with Intel technology, I can explore 3D geometry and spatial interplay to create complex 3D visualisations of architecture and interior design&#xD;
&#xD;
I dream of a future where the increasing power of computers means that the virtual world is indistinguishable from the real world that we inhabit. In this new epoch, I can harness next-generation technology to create a completely immersive experience that engages all the senses&lt;br/&gt;&lt;b&gt;HOW INTEL PLAYED A PART IN THE PROJECT&lt;/b&gt;&lt;br/&gt;The artist is only as good as his tools. For complex 3D modelling and visualising, I need high-speed rendering of life-like imagery. A high speed Intel processor gives me quicker lead times, so I can create this work faster, with more complex layers and 3D imagery&lt;br/&gt;</summary>
    <dc:creator>George Podoski</dc:creator>
    <dc:date>2009-08-19T11:54:08Z</dc:date>
  </entry>
  <entry>
    <title>We are FriendsWithYou</title>
    <link rel="alternate" href="http://inside.intel.com/consumer/media/StoryDetail.action?submissionId=1230&amp;localeid=en_SG" />
    <link rel="enclosure" type="image/jpeg" href="http://inside.intel.com/consumer/media/downloadServlet?crUUId=1199025e-047e-4049-8896-c591d174e39c" />
    <author>
      <name>"Sam and Tury"</name>
    </author>
    <updated>2009-08-19T11:53:46Z</updated>
    <published>2009-08-19T11:53:46Z</published>
    <summary type="html">&lt;b&gt;ABOUT THE PROJECT&lt;/b&gt;&lt;br/&gt;FriendsWithYou is an art collective founded by Sam Borkson and Arturo Sandoval III.&#xD;
We are on a great mission to bring magic into the lives of everyone by inventing a happy virus to infect people with through all points of art, media, products and entertainment. Each endeavor we embark on comes with all of our love and is transferred to people to connect everyone to a common trend of self-awareness and give them the ultimate power to affect our world in a positive way no matter what you do!&#xD;
\n\n&#xD;
FriendsWithYou has been invited to participate in some of the largest art happenings in the world form Art Basel Miami, to Pictoplasma, and many more! We hope to continue ot share our magic with the world and ultimately become FriendsWithYou!&lt;br/&gt;&lt;b&gt;HOW INTEL PLAYED A PART IN THE PROJECT&lt;/b&gt;&lt;br/&gt;Each of our dreams are so big so the computer is our main dream tool. We can envision a giant blimp parade and fully concept it inside of the computer. Each project begins here and it gives us the power to really fine-tune all these dreams to make them into realities each time. We concept, design, and carry out many of the projects we do fully on the computer using Intel. All of our meeting happens powered by the amazing video conferencing that is helped by the amazing power of the Intel. We expect to grow along with the technology and take full advantage of all things to come that make our work more efficient and powerful.&lt;br/&gt;</summary>
    <dc:creator>"Sam and Tury"</dc:creator>
    <dc:date>2009-08-19T11:53:46Z</dc:date>
  </entry>
  <entry>
    <title>Intel helped me graduate!</title>
    <link rel="alternate" href="http://inside.intel.com/consumer/media/StoryDetail.action?submissionId=1229&amp;localeid=en_SG" />
    <link rel="enclosure" type="image/jpeg" href="http://inside.intel.com/consumer/media/downloadServlet?crUUId=2c241b3d-c66a-4c0d-a5d3-330b0e6c0073" />
    <author>
      <name>Eric Gebhardt</name>
    </author>
    <updated>2009-08-19T11:52:13Z</updated>
    <published>2009-08-19T11:52:13Z</published>
    <summary type="html">&lt;b&gt;ABOUT THE PROJECT&lt;/b&gt;&lt;br/&gt;I am a recently graduated Architecture student; I could not have done so well without Intel's Quad Core Processor.  The computer is an Architect's go-to tool; we design our buildings from the ground up primarily within the digital realm. Our school projects deal with real world building types and sites. My inspiration comes from my ideas of the project and the spaces I create. Looking at other architects' work is also a big inspiration. Rendering my dream buildings so they come to life helps make my projects stand out from the competition and they become more real. The computer can be extremely photorealistic, but I often make my renderings look more hand-rendered to help convey a sense of the spaces I create.  I feel that people can easily connect to something that looks more artistic.&lt;br/&gt;&lt;b&gt;HOW INTEL PLAYED A PART IN THE PROJECT&lt;/b&gt;&lt;br/&gt;My junior year I was stuck as school all day and night. Renderings took days – literally – and in that time I almost felt sick, worrying if my images would come out the way I wanted. Time is the name of the game, so the more efficient someone is, the more the project gets developed. I couldn't take the lack of speed anymore, and decided to build my own computer over the summer. Friends thought I was crazy, but after a lot of research I built my own PC, and have been working from home ever since! My Q6600 Quad core runs at 2.4 Ghz and is very, very fast. Nothing can stop it. My rendering programs throw everything they can at it and it never quits! I am literally rendering full color images in under an hour, and I love to watch my CPU gauge monitor all 4 cores. These images show my process; I work within 6 very high-powered rendering and modification software packages, and can now multi-task like a professional from the comfort of my own home. I would have never developed the rendering skills I have now without my Intel Quad Core processor.&lt;br/&gt;</summary>
    <dc:creator>Eric Gebhardt</dc:creator>
    <dc:date>2009-08-19T11:52:13Z</dc:date>
  </entry>
  <entry>
    <title>Creating Game Worlds</title>
    <link rel="alternate" href="http://inside.intel.com/consumer/media/StoryDetail.action?submissionId=1210&amp;localeid=en_SG" />
    <link rel="enclosure" type="image/jpeg" href="http://inside.intel.com/consumer/media/downloadServlet?crUUId=382e7a68-7d05-492b-b3a6-1cd96454ffcb" />
    <author>
      <name>Miko Wilson</name>
    </author>
    <updated>2009-08-19T11:52:47Z</updated>
    <published>2009-08-19T11:52:47Z</published>
    <summary type="html">&lt;b&gt;ABOUT THE PROJECT&lt;/b&gt;&lt;br/&gt;A fresh video game enthusiast turned hopeful game designer arrived at the Vancouver Film School last year, ready to show the world what he was made of. While studying with my classmates, four of my fellow team mates and I found each other and began production on a little game mod entitled "Bloom." A totally non-violent video game, "Bloom" soon turned from an assignment, to an obsession; from home-work, to a life's quest. All five members of my student project quickly became excited with creating a world filled with life that could stand up against the blood drenched games dominating the market. What we arrived at was a simple, yet expressive mod built on the UT2004 engine about a little girl who is bursting with life. Living in a city so closely intertwined with nature was a major influence for my group, and the feeling of growth and creation was something we definitely wanted to inject into our game. &#xD;
Six months of twelve hour days and we finally were ready to call our mod an alpha release and let others experience what we had created. The responses that we received from every day game players and industry professionals alike were really positive for a student created game, and it inspired us to continue on with our project until exhaustion (and graduation) made us put it to rest.&#xD;
I am incredibly proud of the hard work and creativity that my fellow team members poured into the project, and I'll never forget the experience as I go forth into my professional career as a game designer. I don't think any of us will ever stop creating worlds, fashioning experiences, or creating fantastical places that gamers can escape to; but I'll never forget my first.&lt;br/&gt;&lt;b&gt;HOW INTEL PLAYED A PART IN THE PROJECT&lt;/b&gt;&lt;br/&gt;I'm a gamer, through and through. I cringe to think of a world bound by the possible. The digital world is my Eden, and its creation, my responsibility.&#xD;
It is one thing to like playing video games, it is quite another to create your own. Our digital worlds are boundless and expansive. They can contain a massive war-land filled with fire and rage, or be a world at peace. To create a game is to craft a world from your own imagination, a place to call your own.&#xD;
I knew my future was pointing me to be a part of the video game creation process early on, and my first, trusty, Pentium II 450mhz powered computer allowed me to design, create and explore early on in my life. Now, five years later, I am working at a professional game studio, and am creating worlds with other dreamers, worlds that surprise and excite me every day.&#xD;
The student game that I worked on recently has gathered some interest and actually won an industry award. While I am proud of the recognition of my efforts, I am even more proud of the game that my friends and I created on our Pentium 4 PC's. A totally non-violent game based off of the ideals of beauty and creation. We believe that a world filled with such turmoil as ours has enough violence in it already; so "Bloom" was the answer to the question, do games always have to be violent and bloody to be entertaining? &#xD;
While our initial release of our mod does not stand up against the vision that we have for it in our heads, it is a first step on a long journey to completion. With our trusty Pentium 4 computers and Pentium Core 2 Duo laptops in hand, we will continue building our world for the enjoyment of others; with a growing sense of accomplishment and pride.&#xD;
Congrats to Intel for enabling millions to create their dreams, and in turn, congrats to those who create and never stop dreaming.&lt;br/&gt;</summary>
    <dc:creator>Miko Wilson</dc:creator>
    <dc:date>2009-08-19T11:52:47Z</dc:date>
  </entry>
  <entry>
    <title>Downloading Music with WiMAX</title>
    <link rel="alternate" href="http://inside.intel.com/consumer/media/StoryDetail.action?submissionId=1131&amp;localeid=en_SG" />
    <link rel="enclosure" type="image/jpeg" href="http://inside.intel.com/consumer/media/downloadServlet?crUUId=c109dab1-f734-4846-9b5e-badb70f615dc" />
    <author>
      <name>Atara Edwards</name>
    </author>
    <updated>2009-08-10T07:35:30Z</updated>
    <published>2009-08-10T07:35:30Z</published>
    <summary type="html">&lt;b&gt;ABOUT THE PROJECT&lt;/b&gt;&lt;br/&gt;&lt;P&gt;Atara is a 5th Grade Teacher in Baltimore, Maryland.  In this short video clip, she talks about her experiences using her WiMAX-enabled notebook for keeping in touch with friends, family, and students.  She discusses uploading photos and downloading music files while using the WiMAX service.  The battery life and connection performance were compelling enough for Atara to keep her notebook  in her car so she could connect when she wanted.&lt;/P&gt;&lt;br/&gt;&lt;b&gt;HOW INTEL PLAYED A PART IN THE PROJECT&lt;/b&gt;&lt;br/&gt;&lt;P&gt;This video was produced during an Intel-sponsored WiMAX Customer Experience Program which ran in Baltimore, Maryland from October 20 through December 5, 2008 with commercial WiMAX service provided by XOHM*.&lt;/P&gt;&#xD;
&lt;P&gt;While Intel provided each customer with a WiMAX-embedded notebook powered by Intel® Centrino® 2 processor technology and participated in the production of this video, all experiences and opinions expressed within this video are solely those of the customer.&lt;/P&gt;&#xD;
&lt;P&gt;WiMAX service performance can vary by location, by service provider, and by service subscription.&lt;/P&gt;&lt;br/&gt;</summary>
    <dc:creator>Atara Edwards</dc:creator>
    <dc:date>2009-08-10T07:35:30Z</dc:date>
  </entry>
  <entry>
    <title>Commuting with WiMAX</title>
    <link rel="alternate" href="http://inside.intel.com/consumer/media/StoryDetail.action?submissionId=1130&amp;localeid=en_SG" />
    <link rel="enclosure" type="image/jpeg" href="http://inside.intel.com/consumer/media/downloadServlet?crUUId=4d2b1d46-3e07-4bae-8c07-2e6dd546fad6" />
    <author>
      <name>Gerry Sun</name>
    </author>
    <updated>2009-08-10T07:38:46Z</updated>
    <published>2009-08-10T07:38:46Z</published>
    <summary type="html">&lt;b&gt;HOW INTEL PLAYED A PART IN THE PROJECT&lt;/b&gt;&lt;br/&gt;&lt;P&gt;This video was produced during an Intel-sponsored WiMAX Customer Experience Program which ran in Baltimore, Maryland from October 20 through December 5, 2008 with commercial WiMAX service provided by XOHM*.&lt;/P&gt;&#xD;
&lt;P&gt;While Intel provided each customer with a WiMAX-embedded notebook powered by Intel® Centrino® 2 processor technology and participated in the production of this video, all experiences and opinions expressed within this video are solely those of the customer.&lt;/P&gt;&#xD;
&lt;P&gt;WiMAX service performance can vary by location, by service provider, and by service subscription.&lt;/P&gt;&lt;br/&gt;&lt;b&gt;ABOUT THE PROJECT&lt;/b&gt;&lt;br/&gt;&lt;P&gt;Gerry is a student who commutes via train to classes on a daily basis.  In this video, he talks about using WiMAX for connecting to the internet on the go.  The download speeds are his favorite part of the experience…&lt;/P&gt;&lt;br/&gt;</summary>
    <dc:creator>Gerry Sun</dc:creator>
    <dc:date>2009-08-10T07:38:46Z</dc:date>
  </entry>
  <entry>
    <title>WiMAX Usability in Baltimore</title>
    <link rel="alternate" href="http://inside.intel.com/consumer/media/StoryDetail.action?submissionId=1129&amp;localeid=en_SG" />
    <link rel="enclosure" type="image/jpeg" href="http://inside.intel.com/consumer/media/downloadServlet?crUUId=df358662-c79c-4205-a772-76af07d53725" />
    <author>
      <name>Toby Cornish</name>
    </author>
    <updated>2009-08-10T07:39:07Z</updated>
    <published>2009-08-10T07:39:07Z</published>
    <summary type="html">&lt;b&gt;ABOUT THE PROJECT&lt;/b&gt;&lt;br/&gt;&lt;P&gt;Toby tried out many things with his WiMAX-enabled notebook, including downloading and streaming movies, making phone calls with VOIP, and listening to internet radio while driving (do not try this at home!).&lt;/P&gt;&#xD;
&lt;P&gt;&lt;I&gt;“It’s going to be more routine with me to leave the house with my computer.  I don’t have to worry about whether the WiFi network is down at the coffee shop where I’m headed to do work which happens all the time.  I don’t have to be as selective about places where I might go to do work.”&lt;/I&gt;&lt;/P&gt;&lt;br/&gt;&lt;b&gt;HOW INTEL PLAYED A PART IN THE PROJECT&lt;/b&gt;&lt;br/&gt;&lt;P&gt;This video was produced during an Intel-sponsored WiMAX Customer Experience Program which ran in Baltimore, Maryland from October 20 through December 5, 2008 with commercial WiMAX service provided by XOHM*.&lt;/P&gt;&#xD;
&lt;P&gt;While Intel provided each customer with a WiMAX-embedded notebook powered by Intel® Centrino® 2 processor technology and participated in the production of this video, all experiences and opinions expressed within this video are solely those of the customer.&lt;/P&gt;&#xD;
&lt;P&gt;WiMAX service performance can vary by location, by service provider, and by service subscription.&lt;/P&gt;&lt;br/&gt;</summary>
    <dc:creator>Toby Cornish</dc:creator>
    <dc:date>2009-08-10T07:39:07Z</dc:date>
  </entry>
  <entry>
    <title>♡Ppidori and Nolbo's love story♡</title>
    <link rel="alternate" href="http://inside.intel.com/consumer/media/StoryDetail.action?submissionId=926&amp;localeid=en_SG" />
    <link rel="enclosure" type="image/jpeg" href="http://inside.intel.com/consumer/media/downloadServlet?crUUId=5acbc884-9603-4947-8d6d-65e1560a4500" />
    <author>
      <name>Lee Ji Yong</name>
    </author>
    <updated>2009-07-07T05:35:30Z</updated>
    <published>2009-07-07T05:35:30Z</published>
    <summary type="html">&lt;b&gt;HOW INTEL PLAYED A PART IN THE PROJECT&lt;/b&gt;&lt;br/&gt;Insight&#xD;
&#xD;
If my world wasn't what it is now, I could have not dreamed it up. I would be just someone who likes to draw. I am lucky to be in a world of the internet, computers and programs, living in Korea. There are many opportunities not just for cartoonists but for all fields - all you need is passion. There is a way for many users to share their creations with others in Korea and around the world. I ask everyone to show off their talent and ideas. Many people think of trying but never get to start. Becoming a 1% is part of it - trying out my ideas even though I may regret it later on. I am a case of how computer technology has opened up opportunities. Just do it!! Realize your ideas.&lt;br/&gt;&lt;b&gt;ABOUT THE PROJECT&lt;/b&gt;&lt;br/&gt;Achievement&#xD;
&#xD;
As an amateur I have drawn cartoons introducing date places for the past year. My cartoons are published on multiple websites and blogs (http://youme.pe.kr / http://ehyundai.com / http://ezday.co.kr / http://www.ducksmovie.net / http://pulbbang.com / http://mir2030.com / http://www.purio.com / http://www.tozma.co.kr).&#xD;
&#xD;
Inspiration&#xD;
&#xD;
Meeting my girlfriend and traveling to all these places has been a wonderful experience. I really study these date places and prepare in advance by gathering lots of information. One thing I feel with the internet is that the information it provides is sometimes too objective. Not many websites are well organized, at least in 2004. That is when I came up with the idea of introducing date courses with cartoons. I want my cartoons to be loved for a long time and hope it can be a reliable source. My cartoons are memories of myself with my girlfriend. Although it is a bit unrealistic with animal characters, the stories are all real. It might not be spectacular, but it has love, happiness and humor. I hope it resembles our love.&#xD;
&#xD;
Dream&#xD;
&#xD;
My dream is to put all my work together and publish a book in my name one day. Until that day I will enjoy drawing these cartoons and hopefully have a positive influence on others. Having a chance to publish a book would be best. Although I had some chances it never happened. Finishing my studies and working in the field and being able to draw cartoons would be my humble dream.&lt;br/&gt;</summary>
    <dc:creator>Lee Ji Yong</dc:creator>
    <dc:date>2009-07-07T05:35:30Z</dc:date>
  </entry>
  <entry>
    <title>Ultimate Gaming Support</title>
    <link rel="alternate" href="http://inside.intel.com/consumer/media/StoryDetail.action?submissionId=905&amp;localeid=en_SG" />
    <link rel="enclosure" type="image/jpeg" href="http://inside.intel.com/consumer/media/downloadServlet?crUUId=c7403386-2e39-478c-9691-06ffcf3bee0e" />
    <author>
      <name>Dileish G</name>
    </author>
    <updated>2009-07-07T04:57:34Z</updated>
    <published>2009-07-07T04:57:34Z</published>
    <summary type="html">&lt;b&gt;HOW INTEL PLAYED A PART IN THE PROJECT&lt;/b&gt;&lt;br/&gt;There is no hesitation to tell "Intel is the Best Processor". In my experiments, i found that using the Intel processor and the Intel motherboard, I never seen a nagged message while starting the game. Intel delivers at most, what it can do at any circ**stances. Means Intel processor doesn't tell "It cannot perform the task." The same game i opened in an AMD based system; it shows more than 300 error messages and quit the game. Anyone can try this using the "Prince of Persia" game and feel the difference. Also the Intel Processor has a good score in the 3D Mark benchmarking. The hyper threading technology enables the processor to do more. I heard that in the new "Intel Nehalem " processors logically appears as 8 cores by enabling the Hyper threading technology in the Quad Core processors. I really appreciate the Intel Team, who provides an amazing environment for us.&lt;br/&gt;&lt;b&gt;ABOUT THE PROJECT&lt;/b&gt;&lt;br/&gt;I am Dileish G, a software engineer. I am usually experiments lots of games and their graphics using various systems. And analyze each performance. And also I am studying about different processor's capability to deliver tedious and multiple tasks.&lt;br/&gt;</summary>
    <dc:creator>Dileish G</dc:creator>
    <dc:date>2009-07-07T04:57:34Z</dc:date>
  </entry>
  <entry>
    <title>A Voyage To Remember…..</title>
    <link rel="alternate" href="http://inside.intel.com/consumer/media/StoryDetail.action?submissionId=904&amp;localeid=en_SG" />
    <link rel="enclosure" type="image/jpeg" href="http://inside.intel.com/consumer/media/downloadServlet?crUUId=740ebe76-0a7e-48b4-ac96-9b1793dbcb5b" />
    <author>
      <name>Nafisa</name>
    </author>
    <updated>2009-07-07T04:57:08Z</updated>
    <published>2009-07-07T04:57:08Z</published>
    <summary type="html">&lt;b&gt;ABOUT THE PROJECT&lt;/b&gt;&lt;br/&gt;They say that Change always comes bearing gifts, and so it did for me. I joined as a teacher at the Children’s Academy School Mumbai in 1984, to help children and scout the world of knowledge. It was during this journey of mine while I was learning and discovering new facts, Intel approached the Principal &amp; Trustee of our school Mr. Rohan Bhat, with its Intel Teach program. This is a professional development program that helps teachers to effectively integrate technology into classrooms by promoting problem solving and critical thinking in order to enhance student learning. I took part in this 21 day program along with other colleagues. I happened to be one amongst 23 candidates of Intel’s first MT Batch in India which was held at SNDT College, Churchgate Mumbai in the year 2000.&lt;br/&gt;&lt;b&gt;HOW INTEL PLAYED A PART IN THE PROJECT&lt;/b&gt;&lt;br/&gt;Until the Intel Teach program, I was completely unaware of all computer applications. So I was apprehensive, but determined to learn. This enthusiasm and inquisitiveness helped me accomplish the intended purpose in 4 days. Moreover, the once technology-fearing teacher became an assertive and confident trainer.&#xD;
&#xD;
Gradually, with the support of management and the principal, I aimed to bring 100% computer literacy to our school and held competitions to encourage other teachers to take technology lessons. I entered more competitions and was innovative in the use of computers for education. This won me the National award in Delhi as the first Master Trainer from Mumbai. Today, the entire Children’s Academy School uses Technology Aided Learning. The school won first runner up and a grant of Rs. 1 lakh in the Best School competition. The Kandivali branch also won the best school award for implementation of Technology Aided Learning. In 2001, I conducted AIDS Awareness programs for class IX, using PowerPoint. What more, our school is now accredited for our AIDS Awareness Program.&#xD;
&#xD;
From a teacher to a Headmistress, the last 25 years in the education field have been a long journey where my efforts have been recognized at every step. On 8 March, 2007, I was honored by the Mumbai Police for my contribution to society in the field of academics. I would not have been able to soar so high without the help of the Intel Teach Program. It not only brought me closer to technology but also changed my perception towards education and teaching.&#xD;
&#xD;
“All this was possible because Intel had sown the seeds of knowledge within me, which has now taken roots and has grown as a sturdy tree with its branches sheltering children”- Mrs. Nafisa Bhinderwala&#xD;
&#xD;
Intel Teach Program is the most successful program of its kind. Till date, the program has trained more than 5 million teachers in more than 40 countries and I am one of them. A re-look at the education system in the context of globalization is the need of the hour.&lt;br/&gt;</summary>
    <dc:creator>Nafisa</dc:creator>
    <dc:date>2009-07-07T04:57:08Z</dc:date>
  </entry>
  <entry>
    <title>Woman of hat, Angel, Blossom at the peak</title>
    <link rel="alternate" href="http://inside.intel.com/consumer/media/StoryDetail.action?submissionId=903&amp;localeid=en_SG" />
    <link rel="enclosure" type="image/jpeg" href="http://inside.intel.com/consumer/media/downloadServlet?crUUId=c12aeb98-bcc5-4137-8827-118517d2340b" />
    <author>
      <name>Shuichiro Tanaka</name>
    </author>
    <updated>2009-07-07T04:55:56Z</updated>
    <published>2009-07-07T04:55:56Z</published>
    <summary type="html">&lt;b&gt;ABOUT THE PROJECT&lt;/b&gt;&lt;br/&gt;'Bijinga' - Japanese paintings (painted around a century ago) depicting beautiful women are so irresistible that looking at them makes me feel like painting myself. The reason I am a digital artist is that I became familiar with drawing software while using a computer to do DTP at a printing company before I became an illustrator. I was able to consider digital techniques as a kind of new painting material (like acrylic paints). I find it suitable as a painting tool for Japanese-style painting and believe to established new category of art Through the simple lines of Japanese paintings of beautiful women, I can see their lives and even sense their breathing. I especially love the works of Shoen Uemura (a very well-known Japanese-style woman painter, 1875-1949). I would like to paint contemporary versions of her works I would like to draw painting on fusuma sliding doors at Buddhist temples and/or Japanese-style mansions with my technique&lt;br/&gt;&lt;b&gt;HOW INTEL PLAYED A PART IN THE PROJECT&lt;/b&gt;&lt;br/&gt;At first, when I began using a digital tool to create my works, people did not consider them art (pieces). Things have changed considerably in the past decade. Technological progress brings change to painting tools, which makes me feel scared in one sense and which hints at limitless possibilities in another&lt;br/&gt;</summary>
    <dc:creator>Shuichiro Tanaka</dc:creator>
    <dc:date>2009-07-07T04:55:56Z</dc:date>
  </entry>
  <entry>
    <title>Chez Us</title>
    <link rel="alternate" href="http://inside.intel.com/consumer/media/StoryDetail.action?submissionId=902&amp;localeid=en_SG" />
    <link rel="enclosure" type="image/jpeg" href="http://inside.intel.com/consumer/media/downloadServlet?crUUId=e971f5fc-643a-433c-be50-de21750c17d9" />
    <author>
      <name>Chez Us</name>
    </author>
    <updated>2009-07-07T04:55:30Z</updated>
    <published>2009-07-07T04:55:30Z</published>
    <summary type="html">&lt;b&gt;ABOUT THE PROJECT&lt;/b&gt;&lt;br/&gt;This is the story of Chez Us. I confess; I am a foodie! I love everything about food. I love to cook, to read about it, travel and eat, go to food markets &amp; entertain friends and family. I am not in the food business &amp; and my day job revolves around children and high-tech. My partner is not a foodie; he just loves to eat (like all men.) We met 6 years ago, when he was a starving climber who longed for his mother’s good Portuguese cooking. They say the way to a man’s heart is through his stomach; I like to think I got to his heart through many means, cooking just happened to be one of them. He is always amazed at what comes out of our tiny kitchen, so much so, that he thinks we never have to dine out again.&lt;br/&gt;&lt;b&gt;HOW INTEL PLAYED A PART IN THE PROJECT&lt;/b&gt;&lt;br/&gt;Two years ago, I did not even know what a food blog was. I was looking for the ultimate macaroon recipe and went online to do some research. I was amazed by how many “food sites” came up writing about this one topic. I was intrigued by all of this raw talent, everyday people like me, who were cooking and writing about their passions and they had audiences. I decided to do an experiment to see, if people would really read about what we ate for dinner on a nightly basis. I started Chez Denise et Laudalino. I kept this project as my dirty little secret from everyone. I learned and taught myself everything about setting up a site, html codes, social media, tags, seo, photo editing, etc... All from spending time on my computer and going online with my notebook. It was really exciting to see my visitors grow from one person, to fifteen to 100 people. They eventually started emailing me asking cooking questions or asking for recipes. It really was very rewarding, to be able to share a passion of mine; I became addicted! After a month of cooking, snapping photos and writing, I told my secret to my partner and he was thrilled by what I had accomplished. He did admit that he was beginning to wonder why his non technical girlfriend was spending so much time on the computer! What started as a mere experiment turned into a passionate hobby combining 3 passions: food, photography and love. That is how Chez Us came to be what it is now. It may not be much, but it’s my little place on the internet where I can connect with likeminded people. My computer was a huge part in the creation of Chez Us (and now my life!) It empowered me to reach out to a scattered but passionate group of people with similar interests. I was able to do research and learn how to start a web site without any prior knowledge. I use my notebook daily for writing the posts, editing photos, and marketing the site with communities and social media networks. Without my laptop, this would have never happened!&lt;br/&gt;</summary>
    <dc:creator>Chez Us</dc:creator>
    <dc:date>2009-07-07T04:55:30Z</dc:date>
  </entry>
  <entry>
    <title>Computer Generated – Creating One World at a Time!</title>
    <link rel="alternate" href="http://inside.intel.com/consumer/media/StoryDetail.action?submissionId=901&amp;localeid=en_SG" />
    <link rel="enclosure" type="image/jpeg" href="http://inside.intel.com/consumer/media/downloadServlet?crUUId=5466b333-b301-4d48-afb5-013b9c413349" />
    <author>
      <name>David Burgess</name>
    </author>
    <updated>2009-07-09T01:27:24Z</updated>
    <published>2009-07-09T01:27:24Z</published>
    <summary type="html">&lt;b&gt;ABOUT THE PROJECT&lt;/b&gt;&lt;br/&gt;As Head of Character Animation, I created the looks and defining animation styles for DreamWorks new film, “Monsters Vs. Aliens”. Working with the films directors, I made the characters and world of “Monsters vs. Aliens” come alive, to walk and talk and breathe. I’m inspired by music, movies, watching my kids play, and my poodle dogs!&lt;br/&gt;&lt;b&gt;HOW INTEL PLAYED A PART IN THE PROJECT&lt;/b&gt;&lt;br/&gt;The power and strength of Intel’s processors allows me to work with more information, faster. With CG animation coupled with powerful processors I’m able to turn on multiple layers of information; background elements all the characters in a shot interacting, detailed facial expressions, etc all at once and play clips I have created in real time. This allows me to then focus on the details and truly sculpt the performances of the characters. Without that kind of processing power animation would take longer and we wouldn’t be able to have the kind of character interaction that allows us to create a deeper, more meaningful story. ***While Intel produced and participated in the video, the views and opinions expressed within are those of David Burgess.&lt;br/&gt;</summary>
    <dc:creator>David Burgess</dc:creator>
    <dc:date>2009-07-09T01:27:24Z</dc:date>
  </entry>
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